Prince of Persia (SOT,WW,T2T,TFS)

Prince of Persia: The Sands of Time is a third-person action-adventure puzzle-platform video game developed and published by Ubisoft. Revealed in March 2003, it was released across Game Boy Advance, PlayStation 2, GameCube, Xbox and Microsoft Windows in November 2003. The Sands of Time is a reboot of the Prince of Persia series, created by Jordan Mechner. Mechner served as creative consultant, designer, and scenario writer for The Sands of Time.
The game follows an unnamed Prince whose father sacks a Maharaja's city at the instigation of its treacherous Vizier. During the attack, the Prince obtains an artifact called the Dagger of Time, while his army captures an hourglass containing the Sands of Time. Visiting Azad to present the Sands as a gift to the city's ruler, the Vizier tricks the Prince into releasing the Sands, transforming the city's population into savage monsters. Together with the Maharaja's daughter Farah, the Prince works to correct his mistake and return the Sands to the hourglass. The gameplay revolves around the Prince's platforming abilities, broken up by fights with the creatures created by the Sands. A key mechanic in the game is using the Dagger to rewind time if the Prince makes a mistake platforming, and using it to kill and freeze enemies.
Concept work began in spring of 2001, after Ubisoft acquired the Prince of Persia catalog. After Mechner was brought on board, production began in June of that year. After the initial story draft was scrapped as it was too complex, the team began with four guiding concepts, including the ability to rewind time: this idea grew into the Dagger, the Sands, and the various powers related to them. Mechner's script drew inspiration from the Shahnameh, with the main focus on creating a simple narrative that worked with the pace of gameplay. The game used Ubisoft's Jade engine, originally designed for Beyond Good & Evil, another game published by the company. Production was troubled, with the team facing problems with the engine structure and delays with environment assets, while also managing to create an effective tester network to seek out the game's bugs. In 2004, a version for mobile phones was developed and published in North America by Gameloft.
Upon release, it received critical acclaim, was nominated for, and won numerous awards and has been recognized by many as one of the greatest video games of all time. Sales of the title were initially slow, but it eventually became a commercial success. Its success prompted the development of a sequel, Prince of Persia: Warrior Within, which was released in November 2004. Further games set in the Sands of Time continuity have been developed, and it is generally cited as the reason for the Prince of Persia series' return to fame.

SYSTEM REQUIREMENTS

CPU - Intel 800 MHz Pentium III / AMD Athlon or equivalent
RAM - 256 MB
VIDEO CARD - NVIDIA GeForce 3 / ATI Radeon 8500
FREE DISK SAPACE - 1.4 GB at least

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PART 1 - Click Here | PART 2 - Click Here

Prince of Persia: Warrior Within is an action-adventure video game and sequel to Prince of Persia: The Sands of TimeWarrior Within was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Microsoft Windows. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various gory finishing moves. In addition to the rewind, slow-down, and speed-up powers from Sands of Time, the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them.

Following Warrior Within, a second sequel and a prequel were made, expanding the Sands of Time story. Prince of Persia: The Two Thrones was released on December 1, 2005 and Prince of Persia: The Forgotten Sands was released on May 18, 2010. A port of Warrior Within was done by Pipeworks Software, renamed as Prince of Persia: Revelations, and was released on December 6, 2005 for PlayStation Portable. The port includes additional content including new areas not available in the original release. On June 3, 2010, a port of Warrior Within developed by Gameloft was released for the iPhone. Due to problems with the in-game menu, the game was pulled from the App Store on the same day. It was re-released on June 18, 2010, with the fixed menu and improved tutorial. The iPad version, titled Prince of Persia: Warrior Within HD, was released on September 15, 2010. A remastered, high-definition, version of Warrior Within was released on the PlayStation Network for the PlayStation 3 on December 14, 2010.

SYSTEM REQUIREMENTS

CPU - Intel 800 MHz Pentium III / AMD Athlon or equivalent
RAM - 256 MB
VIDEO CARD - NVIDIA GeForce 3+ / ATI Radeon 7500+
FREE DISK SAPACE - 1.5 GB at least

DOWNLOAD LINKS BELOW

PART 1 - Click Here | PART 2 - Click Here | PART 3 - Click Here | PART 4 - Click Here

Prince of Persia: The Two Thrones is an action-adventure video game developed and published by Ubisoft Montreal. It was released in December, 2005 in North America for the Xbox, Microsoft Windows, PlayStation 2, and the Nintendo GameCube. It was ported to the PlayStation Portable and Wii, under the title Prince of Persia: Rival Swords with the Wii version utilizing the motion-sensing functionality of its controller, while the PSP version added exclusive content. A remastered, high-definition version of The Two Throneswas released on the PlayStation Network for the PlayStation 3 on December 21, 2010.

The Two Thrones marked the third and final chapter for The Sands of Time saga, until the release of prequel The Forgotten Sands.

SYSTEM REQUIREMENTS

CPU - Intel 1 GHz Pentium III / AMD Athlon or equivalent
RAM - 256 MB
VIDEO CARD - NVIDIA GeForce 3+ / ATI Radeon 7500+
FREE DISK SAPACE - 1.5 GB at least

DOWNLOAD LINKS BELOW

PART 1 - Click Here | PART 2 - Click Here | PART 3 - Click Here

Prince of Persia: The Forgotten Sands is a multi-platform video game produced by Ubisoft, which was released on May 18, 2010, in North America and on May 20 in Europe. The games mark a return to the storyline started by Prince of Persia: The Sands of TimePrince of Persia: The Forgotten Sands is the title of four separate games with different storylines. It was released for PlayStation 3, PlayStation Portable, Wii, Xbox 360, Nintendo DS, and Microsoft Windows, and is currently the last Prince of Persia game to be available on a home video game system, as no further titles were released on the next generation of video game systems that followed.

The PlayStation Portable and Wii versions were developed by Ubisoft Quebec; the PlayStation 3, Xbox 360 and Microsoft Windowsversions were handled by Ubisoft Montreal with the help of Ubisoft Singapore; and the Nintendo DS version was made at Casablanca.

SYSTEM REQUIREMENTS

CPU - Intel Dual Core 2.6 GHz /AMD Athlon 64 X2 3800+
RAM - 1.5 GB Windows XP / 2 GB Windows Vista - Windows 7
VIDEO CARD - 256 MB DirectX 9.0 Compliant Shader Model 3.0-enable video card
FREE DISK SAPACE - 8 GB at least

DOWNLOAD LINKS BELOW

PART 1 - Click Here | PART 2 - Click Here | PART 3 - Click Here | PART 4 - Click Here

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